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SocketClient

Struct SocketClient 

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pub struct SocketClient {
    pub writer_tx: UnboundedSender<WriterCommand>,
    /* private fields */
}
Expand description

A suffix-framed TCP client with optional TLS and automatic reconnection.

The internal writer task serializes concurrent calls to Self::send_bytes. The configured suffix frames all sent and received messages, and an optional heartbeat task sends its payload at the configured interval. See SocketConfig for framing and reconnect policy.

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§writer_tx: UnboundedSender<WriterCommand>

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impl SocketClient

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pub fn reconnect_handle(&self) -> SocketReconnectHandle

Returns a cloneable handle to this client’s reconnect controller.

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pub fn request_reconnect(&self) -> bool

Requests that the controller replace the active transport.

Returns true only when this call transitions the client from active to reconnecting. Duplicate, disconnecting, and closed requests return false.

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pub fn connection_mode(&self) -> ConnectionMode

Returns the current connection mode.

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pub fn is_active(&self) -> bool

Returns whether the client connection is active.

Returns true if the client is connected and has not been signalled to disconnect. The client will automatically retry connection based on its configuration.

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pub fn is_reconnecting(&self) -> bool

Returns whether the client is reconnecting.

Returns true if the client lost connection and is attempting to reestablish it. The client will automatically retry connection based on its configuration.

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pub fn is_disconnecting(&self) -> bool

Returns whether the client is disconnecting.

Returns true if the client is in disconnect mode.

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pub fn is_closed(&self) -> bool

Returns whether the client is closed.

Returns true if the client has been explicitly disconnected or reached maximum reconnection attempts. In this state, the client cannot be reused and a new client must be created for further connections.

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pub async fn close(&self)

Close the client.

Controller task will periodically check the disconnect mode and shutdown the client if it is not alive.

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pub fn begin_shutdown(&self)

Requests shutdown without waiting for the controller task.

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pub async fn send_bytes(&self, data: Vec<u8>) -> Result<(), SendError>

Sends a message of the given data.

Returns Ok(()) when the message is enqueued to the writer channel. This does not guarantee delivery: if a disconnect occurs concurrently, the writer task may drop the message. During reconnection, messages are buffered and replayed on the new connection.

§Errors

Returns an error if sending fails.

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pub fn builder() -> SocketClientBuilder

Returns a builder for a new SocketClient connection.

After a successful reconnect, post_reconnection runs after the replacement writer is installed, buffered messages are drained, and the replacement reader is started. The callback does not run after the initial connection.

state_sink receives connection state changes. reconnect_replay produces protocol setup messages that the client sends before buffered application messages after a reconnect.

§Errors

Returns any error connecting to the server.

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impl Debug for SocketClient

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for SocketClient

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

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